A Fork in the Road: Starting the Adventure
Adventures are often linear, “rail roaded” scenarios designed around getting maximum play-time out of a single product, reducing GM prep time, and maintaining story arcs across “adventure paths”....
View ArticleA Fork in the Road: Setting the stage
Last week we kicked off “A Fork in the Road” series with the set up of an adventure designed to put player choice first, rather than scripted outcomes. This week, we’ll delve a bit further into the...
View ArticleBranching Out: When Your PCs Refuse To Follow the Leader…
Last night I came dangerously close to forcing my will onto my group of players. Every DM comes face-to-face with this quandary at some point or another, whether they are running their own homebrew...
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